Students from all over the country are invited to come up with their own BrainTwister!!

Pressman Toy Corporation announced the first annual MASTERMIND® BrainTwister Challenge October 1, 2012 through December 31, 2012. 

Students are challenged to come up with their own games for the MASTERMIND® BrainTwister Challenge. Those can be puzzles, word problems or games with a solution or riddle.

Ages 7 through 12 are eligible and can enter online at  

Judges will review the entries based on three criteria: use of skills that are used in MASTERMIND® game play, creativity and degree of difficulty. Two First Place Winners will be awarded $1000 scholarships for best overall scores and three additional winners will each win $100 for receiving the highest score in each of three judging categories.  Each of the two first place winners will have an opportunity to name a teacher to receive $250.  Also, as part of the MASTERMIND education initiative, Pressman Toy offered to the first 10,000 teachers and homeschoolers who signed up on their website a free MASTERMIND board game for their classroom or home. In less than one week, more than 10,000 educators registered. 

“The benefits to games like MASTERMIND® and the BrainTwister Challenge are extensive,” says Jim Pressman, CEO of Pressman Toys. “They help with educational, developmental and social growth. They also give families a way to spend quality time together by having fun.” 

“We were just blown away by the response to the education MASTERMIND game offering,” said Norman Goldstein, CEO & founder, By Kids for Kids Co., who administered the program on behalf of Pressman Toy.  “We’ve been working with schools across America for the last 10 years, and never have we seen such a tremendous response to a promotion from the education community.” 

MASTERMIND® is a game that has been around for over 40 years. It teaches kids skills in logic, reasoning and strategic thinking. 

About Pressman Toy Corporation

Pressman Toy Corporation, the third largest game manufacturer in the United States, was founded in 1922. The company has released many strong brands that consumers have enjoyed for generations, such as Rummikub, MASTERMIND® and Tri-Ominos. One of the first companies in the industry to begin licensing popular characters and content for toys and games, Pressman Toy has created games and puzzles based on Diary of a Wimpy Kid, NCIS, The Smurfs, Tinga Tinga Tales, Curious George, Happy Feet Two, Dinosaur Train, Looney Tunes, Hello Kitty, Ben 10, and Scooby-Doo! as well as popular games shows Deal or No Deal, Who Wants to Be A Millionaire, Jeopardy! and Wheel of Fortune. Further information about Pressman Toy can be found at

About By Kids For Kids
By Kids for Kids® (BKFK®) is a platform that empowers youth invention, innovation and entrepreneurship. BKFK promotes youth social innovation and partners with leading corporations to inspire product development, crucial technology skills, invention, and innovation in young people from 8 to 22. BKFK provides a unique platform for young people to develop, showcase, and commercialize their products, inventions and entrepreneurship. BKFK’s “cycle of innovation” develops critical 21st Century skills in our nation’s youth. The company provides educational resources — curriculum and challenges that promote social change, product development and entrepreneurial endeavors. Learn more: