There are some outstanding education trends in the classroom in resent years. Teachers are looking at the research behind these education trends to learn more about how to mold their teaching to be more effective leaders. Some may seem on the verge of being like science fiction but are becoming real, and valuable teaching tools. In this article, KQED Mind Shift talks more about this and we are grateful to them for the information.

education trends in the classroomBRAIN-BASED TEACHING

Many educators are using researchers’ insights into how children best learn and learning styles to inform their teaching practices. Stanford professor Carol Dweck’s research on encouraging children to develop a growth-mindset continues to grow in popularity, as educators try to praise effort, not outcomes. Dweck writes that if children believe their abilities are fixed — that either that they’re smart or they’re not — they approach the world in different ways and aren’t as able to face adversity. When they believe skills and abilities can grow throughout one’s lifetime, they’re better able to rise to challenges.

Brainology, Dweck’s program, is just one of many such school-based programs that teachers can use in classrooms, as is Brainworks.

Educators are also teaching learning strategies, helping students find out the best ways to not just learn content, but how to learn. Ideas like remembering facts when they are set to music. This practice has been employed since the days of oral storytelling, but teachers are reviving it to help students in modern classrooms. Recent studies show that adults learn new languages more easily when they are set to a beat. Some educators are even experimenting with breaking up classical literature into bite sized raps.

There are plenty more examples of brain-based research on learning practices as one of the top education trends in the classroom.


Games have long been used to engage students. But as game-based learning becomes more prevalent in schools, researchers are interested in how game structure mirrors the learning process. In many games, students explore ideas and try out solutions. When they learn the skills required at one level, they move up. Failure to complete tasks is reframed as part of the path towards learning how to conquer a level.

Universities like Harvard, MIT and the University of Wisconsin’s Game and Learning Society are studying how game-playing helps student engagement and achievement, and well-known researchers in the field like James Paul Gee and University of Wisconsin professor Kurt Squire show are using their own studies to show that games help students learn.

Once the terrain of experimental classrooms, digital games are now becoming more common in classrooms. In a recent survey by the Joan Ganz Cooney Center, half of 505 K-8 teachers said they use digital games with their students two or more days a week, and 18 percent use them daily. Educators are using commercial games like Minecraft, World of Warcraft and SimCity for education. The Institute of Play continues to study game-based learning and helps support two Quest to Learn schools, which are based around the idea of games and learning.


Paul Tough’s book, How Children Succeed, popularized the ideas of grit and perseverance. Now those ideas have made their way into a U.S. Department of Education’s Technology office report as well as the Common Core State Standards, which many states are already implementing. The idea that failure is an opportunity to learn and improve, not a roadblock to achievement, is often referenced as one of the most important life skills a student can take with him beyond the classroom.

Angela Duckworth’s research on grit has shown that often students, who scored lower on intelligence tests, end up doing better in class. They were compensating for their lack of innate intelligence with hard work and that paid off in their GPAs. Duckworth has even developed a “Grit Scale” that allows students to self-report their “grittiness.”


The growing movement against homework in the U.S. challenges the notion that the amount of homework a student is asked to do at home is an indication of rigor, and homework opponents argue that the increasing amount of “busy work” is unnecessarily taking up students’ out-of-school-time. They argue that downtime, free play, and family time are just as important to a child’s social and emotional development as what happens in school. Giving less homework with more learning strategies is yet another one of the education trends in the classroom.

Thank you to KQED Mindshift for this exciting information and you can read more on their site…

Continue reading Five Research-Driven Education Trends at Work in the Classroom.

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Education Trends in the Classroom