Students and Parents Sharing Educational Video Games and Apps

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On a recent BYOD (Bring Your Own Device) night, the whole evening was designed for students and parents sharing educational video games and apps.  The video games and online activities Margaret L. Felty Elementary students are using in class aren’t just for fun. They’re learning basic skills through interactive 21st century technology on a daily basis.

Parents had the chance to see what Waxahachie’s youngest students at Margaret L Felty Elementary School are doing in class and how they can take the apps and games home with them to use with their children themselves.

At the sound of an old dial-up connection, parents moved classroom to classroom during Bring Your Own Device Night at Felty to learn about different technologies and upgrades they could use at any time.

They learned how they could use the same positive reinforcement point system teachers use for good behavior, what games students play on the Nintendo Wii gaming system to teach

Students and Parents Sharing Educational Video Games and Apps

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them Math and Reading, what websites can still be fun to help learning at home after a long day of school work and even QR codes to help students research about topics like animal characteristics.

This isn’t the first BYOD night Waxahachie ISD has held since school started for the spring semester. BYOD is part of a larger initiative across the district focused on allowing students to bring their own device into the classroom to help provide more of a college atmosphere and prepare them for the transition into college life, according to the WISD website.

Shannon Fulmer, a kindergarten teacher at Felty, showed parents Class Dojo,a behavior management software used in multiple classrooms at different grade levels. For every good behavior, students are awarded points. Teachers can also remove points for bad behavior.

“It’s for the students,” she said. “Some teachers use it for positive and negative, some teachers use it for all positive. The points add up to different rewards in the classroom, like in my class, 10 is treasure box, 20 is technology time, 30 is lunch with me and 40 is like pick whatever center you want to go to. They get different rewards when they reach those 10 increments, which also helps them learn to count by 10s.“

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Students and Parents Sharing Educational Video Games and Apps

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