His idea for the creation of a video game was “sin city cliche slash superhero,” game. “It has everything anyone would want,” he said, because sin city is “action packed drama”.
Jasme is one of 15 or so students from public schools who is building a video game in a month-long program taught by Bristol Community College, UMass Dartmouth, and public schools instructors.
“It takes a lot of math, especially using the x and y axis,” Jasme said, eating his lunch on the UMass Dartmouth campus Tuesday.
Rose Ferro, who teaches computer information systems at BCC and works with the students, pulled up the ninja cat game from the Bootstrap World Program students use to learn how to code games.
In the game, a cat in a black ninja outfit jumps onto a dog, who then disappears off the screen.
“(Students) have to try (and) interact with the game and see what is happening with each components,” she said, moving the cat right and left using the keyboard, and having him jump onto the dog when it comes toward the cat. From there she said, students will learn to create components like a background or a player, using math to code.
“Instead of having a ninja cat and a dog they can have an alien trying to not get captured by this rogue Russell terrier,” she said. “They actually finish with a completed game with full interaction.”
But students are learning more than just building a video game.
After lunch, students went back to the computer-filled room and learned how to give commands to a small two-wheeled robot. By changing the speed and the direction at which each wheel turned, students made the robot spin and turn.