A teacher’s gambling on gamification has paid off big for students in learning and quick thinking skills for students.
At Parkview Center School in Roseville, Steve Hafeman’s classroom reverberates with noise from activities. The game involves a roll of a pair of dice and student’s were intently observing the outcome.
The idea of turning learning into a game is not new. It increases student motivation and participation among students.
“I do feel it’s helping their learning because it’s actually increasing their engagement in what they are doing,” Hafeman said. “They are motivated to finish an assignment and go the extra mile, which is huge, because in seventh and eighth grade motivation is a really big factor.”
In the class game exercise, students are rewarded for turning in a particular assignment with rolls of the dice. At the end of the unit, those rolls turn into points that student teams tae into a competition.