Over the summer, teachers learn how to innovate and make learning more fun, and for some this means teaching students to create games.

Teaching Students to Create Games

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Making learning tactile, fun, and accessible is the objective of Field Day lab, a training opportunity for 25 Milwaukee area teachers. They learned the technical expertise to

Field Day program director Dave Gagnon is in charge of nearly a dozen software engineers at the Wisconsin Institute for Discovery at the University of Wisconsin-Madison. The team produces physical and nonphysical experiences which are aimed at helping students learn and discover.

According to Gagnon, the goal is to free teachers and students from memorization driven rote learning.

“This is a reframing of what teaching is,” he said.

During the two day session at Brown Deer High School, teachers learned to create games so they could help their students create games. Gagnon observed that true understanding is reflected when a student not only memorizes facts, but can create a game that utilizes the whole subject.

The teachers at the two-day session at Brown Deer High School last week learned to create games so that they could, in turn, help their students create games. Gagnon added that while many students can memorize basic facts, it takes true understanding of a topic to create a game that incorporates the systems, characters and spirit of that subject.

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Teaching Students to Create Games

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